Have to agree (though I'm on Xbox). As Res said earlier...
There's a couple of the new maps that are decent enough but ruined by that Gunship, surely added to pander to the CoD fanboys. I remember my main grip with BF2 was that you could be as tactical as you like but then get taken out by random artillery fire, that frustration has returned with the addition of the Gunship. It can be taken down quite easily with stingers but after you've stood there firing about 4 of those to take it down, it respawns in around 90 seconds!
The more spread out maps are a waste of time on consoles, you spend too long trying to find someone to fight.
One positive, the quads from BF2:BC are back
Agreed.
With native 64-player battles and no graphical constraints, I imagine these maps look fantastic and feel size-appropriate on PC. Unfortunately, each of the modes and maps suffers considerably in the translation to consoles (for the sake of these impressions I play on the Xbox 360). The graphical fidelity takes a hit for the sake of creating larger maps, and the 24-player cap results in an uneven experience. Sometimes conquest battles feel like classic Battlefield. Other times, you’re capping flags without running into any enemy resistance because the control points are spaced so far apart and there aren't enough bodies to keep the hot zone hot.
Rush mode suffers the worst, as the attacking team is granted sole custody of the deadly AC-130. Because the attackers have this game changer (plus tanks and AMTRACs to boot), the 12-person defending team is overwhelmed. Death from above is the rule, not the exception; it’s not uncommon to see the two people in the AC-130 cockpit sit atop the leaderboards with upwards of 30 kills a round. Skilled pilots and coordinated stinger strikes can take down the gunship effectively, but it respawns so quickly that defenders always have to be concerned. When several of the 12 people on the defending team are either dying instantly thanks to unseen shots from above or scrambling to target the AC-130 throughout the match, it’s easy for the attacking team to detonate the M-Com stations in short order.
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